![]() An issue preventing interactive updates when deleting a Scatter widget is resolved.Editing a Scatter guest's group or component no longer causes its instances to appear misaligned in the viewport.Scatter's UV Grid surface mode no longer ignores the size of the host’s group or component material.As a result Scatter instances can be aligned towards the vertical down (-Z) axis Scatter's 'Normal Alignment' rotation option now accepts negative values.Scatter Area Modifiers are now inactive when using '1D - On Splines' scattering mode to reflect that they have no effect on it.Scatter tool information is now displayed in the SketchUp Instructor tray and status bar.An issue preventing the V-Ray File Path Editor from archiving Raw Bitmap Buffer textures is resolved.Fixed an issue with the V-Ray File Path Editor causing baked textures to lose their names and fail to render properly.Bake Binding Texture Mode is now enabled by default for newly created materials.It controls the size of all viewport texture previews of materials using the Bake binding mode ‘Viewport Texture Resolution’ option is implemented (Extensions > V-Ray > Preferences > Viewport Texture Resolution).The default value of 1.5 avoids excessive sampling of overexposed areas while a value of 100 disables this optimization Adaptivity Clamp control is introduced in the Render Parameters' Optimizations section.Udemy – Mastering Texture Painting – Complete Blender Course.The Gnomon Workshop – Advanced Illustration and Key Art Techniques.Blendermarket – Intro to Motion Graphics (Blender Course).Udemy – Learn To Create A Pong Game In Unity & C#.Houdini.School – HS-234 Mastering Constraints with Taylor Tomlinson.Udemy – Adobe Photoshop CC for Photo Editing and Image Retouching.The GPU renderer is over 200 percent faster, accelerating nearly every V-Ray feature including fog and atmospheric effects.Ī new Scene Interaction Tool now provides direct access to any level of the SketchUp hierarchy, so you can interactively adjust materials and light properties whenever an object is selected. ![]() Once a scene loads, Auto White Balance and Exposure return the right settings, making the entire process point-and-shoot simple.Ī new NVIDIA AI Denoiser has also been embedded, so you get automatic noise removal and clean updates as they work. The new Adaptive Dome Light (ADL) offers more accurate, image-based environment lighting that’s up to 7x faster.įinding the perfect camera exposure or white balance is no longer an issue. New V-Ray Scene Intelligence can now automatically analyze a 3D scene at the start of a render, optimizing some of the most common decisions you’ll make. This latest version is also immediately compatible with the new SketchUp 2019, as well as versions 2015-2018. Automatic scene analysis and adaptive lighting join dozens of new features, bringing more performance to the design process.īacked by over four years of R&D, V-Ray Next rapidly accelerates the SketchUp workflow, building massive speed and intelligence gains under the hood, so designers can produce faster, cleaner renders with little to no extra effort. Now, with a few clicks, you can create high-quality ray-traced visuals using one of the world’s most widely used design programs. ![]() With V-Ray Next for SketchUp we’ve boosted the speed and simplicity of SketchUp’s premier renderer.
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